This program provides an overview and introduction to storytelling using virtual environments and/or 360 degree video. Students will learn about the history of Virtual Reality (VR) and its relation to other media arts as a basis for creating their own immersive narrative or documentary experiences using easily accessible hardware and software. We will ask and answer questions such as: • What are the special challenges and opportunities when working with immersive media? • What experiences can be achieved with immersive media that are not available in any other medium? • What kinds of stories or experiences work best for immersive media? • What are the most effective platforms for delivery? • How can immersive audio be used most effectively? • What are the limitations of immersive media? • What is the future of virtual reality for storytelling? Students will need access to a consumer grade 360 video camera or prior skills using a 3D game engine such as Unreal or Unity to complete assignments. No prior technical experience is required. Access to a home VR display system is helpful but not required. 本项目将提供了一个概述和介绍使用虚拟环境和/或360度全景视频讲故事。学生将学习虚拟现实(VR)的历史及其与其他媒体艺术的关系，以此为基础，使用易于获取的硬件和软件，创造自己的沉浸式场景体验。项目将就沉浸式体验的独特性、交付平台及未来发展应用深入讨论及实践，学生将在项目结束时，搭建自己的虚拟场景
Steve导师现任游戏设计专排Top4的加州大学洛杉矶分校终身正教授，导师的研究致力于前沿技术及数字媒体的交叉领域。 此前，导师曾在游戏设计专排Top1的南加州大学有过长达15年的教学及研究经验。导师著作等身，其代表作《视觉技术:数据和图像之间的战争》调查了从19世纪30年代到现在，计算和摄影图像制作的竞争机制的出现，重点关注与空间、数据可视化和监视相关的文化含义。导师同时是公共媒体档案和公平使用倡导网络Critical Commons的创始人/首席研究员。他与Tara McPherson共同编辑了跨学科电子期刊Vectors，并担任网络视觉文化联盟(开源电子出版平台Scalar的开发人员)的联合首席研究员。 Steve Anderson is a scholar-practitioner working at the intersection of media, history, technology and culture. His book Technologies of Vision: The War Between Data and Images (MIT, 2017) surveys the emergence of competing regimes of computational and photographic image making from the 1830s to the present, focusing on cultural implications related to space, data visualization and surveillance. In 2015, Anderson was awarded a Digital Innovation Fellowship by the American Council of Learned Societies to create Technologies of Cinema, incorporating video essays and textual analysis in an open access media archive. He is also the founder/principal investigator of the public media archive and fair use advocacy network Critical Commons. Before coming to UCLA TFT, Anderson taught for 15 years in the USC School of Cinematic Arts, where he was the founding director of the practice-based Ph.D. program in Media Arts + Practice and a faculty member in the divisions of Interactive Media & Games, Media Arts + Practice and Critical Studies.
Introduction and disambiguation: VR and 360 videos; historical context; strategies for creating successful immersive media.
Immersive storytelling examples and media art experiments; storyboarding and preproduction; finding a conceptual core.
Tools for 360 video capture, editing, and display; rapid prototyping and viewer testing; iterative design.
Project planning and scoping strategies; workshop project ideas. Advanced concepts in editing and sound; uploading and sharing 360 media.
Final Project Preparation Session I
Final Project Preparation Session II